PERSONAL WORK (texturing exercice)

After learning more about UV Unwrapping and texturing with BodyPaint inside of Cinema 4D, I used a childhood hero to help me practicing. I quickly modelled this Megaman X helmet to have a base model and then with the help of BodyPaint I unwraped the UV’s and textured them with Photoshop. In this exercice I mostly focused on the unwrap and the texturing part.

Modeling : Cinema 4D
Texturing : BodyPaint, Photoshop
Rendering : C4D Standard Engine
Compositing : Nuke