PERSONAL WORK (showreel project)

[What is the Showreel project ? After spending 4 years as a full time Nuke Compositor and 1 year studying Modeling and Animation, I had no more Motion Design works that were recent and showed my current skills. So I decided to spend a little less than 3 months to create a variety of little projects that would make a full showreel once put together. It has been quite challenging to come up with so many different concepts that I would be able to do from scratch in such a short amount of time, but I’ve learnt a lot during the process]

I wanted to add some “organic-looking-kind-of” animation and I was amazed by this beautiful animation made by Miki Nemcek : The look of the “larva thing” is just mind blowing and I loved the way the skin change color a thickness when it swells. It reminded me a tutorial I’ve seen from Greyscalegorilla some years ago. You can take a look at the result of this tutorial here : (the link to the tutorial is in the description).

I tried to get as close as I could with the time I had, and even if I’m not 100% satisfied with the result I think that something interesting can be done, if pushed further. The animation is mostly done by textures that drive deformers. To have a perpetual animation without the use of keyframe, I made a simple Xpresso setup that basically tells the texture to move a bit every frame. That way, as long as the time goes on, the animation will be played. The job that took me the most time is the texturing/shading one. I really loved the pattern that Miki Nemcek created for the video shown above, but I didn’t want to have the same “larva” type… I wanted something closer to a snake even if we can’t really tell if it’s an animal or something else.

The 3 little pieces I’ve made are very short because they were meant to be used in the showreel with a very short cut, but just for the purpose of showing this “clips”, I’ve put them together and mirrored them several times to have a longer video to watch.

Modeling : Cinema 4D
Animation : Cinema 4D (Xpresso)
Lighting / Shading / Rendering : Redshift
Compositing : Nuke
Editing : Da Vinci Resolve

Final result
Music : Rick Steel – Power
Deformers animation
What is red and yellow is the Vertex Map that drives the change of color and “thickness” of the skin
Redshift Shader Graph for the skin
The little Xpresso setup that drives the animation