PERSONAL WORK (texturing exercice)
After learning more about UV Unwrapping and texturing with BodyPaint inside of Cinema 4D, I used a childhood hero to help me practicing. I quickly modelled this Megaman X helmet to have a base model and then with the help of BodyPaint I unwraped the UV’s and textured them with Photoshop. In this exercice I mostly focused on the unwrap and the texturing part.
Modeling : Cinema 4D
Texturing : BodyPaint, Photoshop
Rendering : C4D Standard Engine
Compositing : Nuke
![](http://www.agaudiano.com/wp-content/uploads/2017/03/Mega_01.jpg)
![](http://www.agaudiano.com/wp-content/uploads/2017/03/Mega_02.jpg)
![](http://www.agaudiano.com/wp-content/uploads/2017/03/Mega_03.jpg)
![](http://www.agaudiano.com/wp-content/uploads/2017/03/Mega_04.jpg)
![](http://www.agaudiano.com/wp-content/uploads/2017/03/Mega_05.jpg)